Premise

In this adventure, you have to navigate a spaceship through dangerous territory. Every hit you take from hostile spacecrafts disturbs your control-panel which you have to painstakingly fix to - delay the inevitable - prevent loss of controls.

Controls

The button mapping is not only variable, but has to be remapped by you during gameplay.

Remapping is done by mouse input. Just drag from one side of the control-panel to the other to create a cable.
Mapping one key to multiple actions is possible (trust us - you will probably need that at some point).

Remove a cable by dragging the same way you would to create it.

Available keys are W, A, S, D, Space, and Right Mouse Button.

Available actions are Up, Down, Left, Right, Shoot and Dash (you are invincible while dashing).

The initial button mappings are W for Up, S for Down, and Space for Dash. Not ideal - so get on remapping immediately! Oh and by the way - your right mouse button-panel does not look so good...

Gameplay

SPOILERS AHEAD if you like to figure stuff out on your own

You lose by - well - losing all your possible button mappings. So try to survive as long as possible to get the highest score!

Key-panels have three states. So they are either totally fine, probably ok or definitely broken. Every time a panel gets damaged a little bit more it loses all its mappings, but as long as it is not completely broken you can remap it without problems.

The hostile ship types are:

  • A red ship shooting bullets which damage a random key-panel
  • A blue ship shooting a freeze ray which makes removal of button mappings impossible for a few seconds (so keep your mappings clean even under pressure)
  • A spiral bomb exploding into an emp wave removing all your button mappings without damaging your key-panels (try to destroy it before it destroys your precious mappings!)

Sometimes destroyed hostile ships drop items:

  • A small heal which repairs a random damaged key-panel partially
  • A full heal which repairs all key-panels fully
  • A bomb that destroys everything on screen (except your ship - if we can trust our spaghetti code)

Credits

The crude graphics are made by us (thanks to the power of Inkscape).

We used pixi.js to drive our code and graphics-capabilities.

All sounds are from pixabay:

  • Shot-Sound: shoot02.wav by V-ktor
  • Explosion-Sound: Musket Explosion by Willlewis
  • Freezeray-Sound: Old camera flash by MichelleGrobler
  • EMP-Sound: Synth Bass Drop Impact by AlexLane

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